Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Unlike humans or elves, most orcs find a barbaric thrill in the chaos and blood of battle. Some so much so that the experience pushes their psyche, unstable and voilent at the best of times, dangerously close to the brink. Teetering on the fine edge between sanity and burning instinct, they are feared nearly as much by their comrades as by their enemies. Hurling themselves bodily into the fray, they attack enemies solely with their fists and teeth. Savages cease to use armour at all, allowing them greater speed and ease of movement but sacrificing the protection it gives. Few have been known to survive beyond early adulthood.
Anmerkungen: Verfällt die Einheit in einen Kampfrausch, wird sie nicht eher ruhen, bis entweder sie selbst oder ihr Gegner tot am Boden liegt.
Vorherige Stufe: | Steppe Warrior |
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Nächste Stufe: | |
Kosten: | 34 |
LP: | 52 |
Bewegungskosten: | 5 |
EP: | 150 |
Level: | 2 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Steppe Savage |
Fertigkeiten: |
frenzy Wucht | 6 - 5 Nahkampf | Kampfrausch |
Resistenzen: | |
---|---|
Klinge | -20% |
Stich | -10% |
Wucht | -10% |
Feuer | -20% |
Kälte | 20% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 50% |
Dorf | 1 | 60% |
Höhle | 2 | 50% |
Höhlenwand | 99 | 90% |
Hügel | 2 | 50% |
Kluft | 99 | 20% |
Pilzhain | 3 | 50% |
Sand | 2 | 40% |
Schnee | 1 | 50% |
Seichtes Wasser | 3 | 30% |
Sumpf | 3 | 40% |
Tiefes Wasser | 99 | 20% |
Wald | 2 | 50% |
Wiese | 1 | 50% |